The clothing sampling process: proto, fit, pre-production and approval

The sample stages every new clothing brand goes through: prototype, fit sample, pre-production sample and top of production. What to check and how to give feedback.

Updated 1 October 2026 · By Hem Apparel

Samples are how you turn a tech pack into a real garment before committing to bulk. Names and numbers of rounds differ between factories, but most follow the same stages.

The stages

StagePurposeWhat to check
Prototype (proto)First look at shape and constructionSilhouette, proportions, overall idea. Fabric may be a substitute.
Fit sampleConfirm size and fit in the real fabricMeasurements against the spec, fit on a person or form
Pre-production sample (PP)Final approval before bulkCorrect fabric, colour, trims, labels, artwork and packing
Top of production (TOP)First pieces off the real lineMatch to the approved PP, consistent quality

How to review a sample

  1. Measure it flat against your spec sheet, point by point, and note the difference.
  2. Try it on a person or fit model, and take photos from front, back and side.
  3. Check material, colour, labels, stitching and artwork against the tech pack.
  4. Wash it according to the care label and measure again for shrinkage.
  5. Compare it to the written brief, not only to the picture in your head.

How to give feedback

  • Be specific: 'chest is 3 cm under spec' is better than 'too tight'.
  • Mark photos with arrows and measurements.
  • Give one consolidated list for each round, numbered, with the tech pack page reference.
  • Separate must-fix items from preferences.
  • Update the tech pack for every agreed change, so the written file always matches the sample.

Time and cost

Sampling often takes a few weeks per round, plus shipping. Most factories charge for samples, sometimes credited back against a bulk order. Plan for at least two rounds and add buffer to your launch date.

Mistakes to avoid

  • Approving a sample made from a different fabric than the bulk fabric.
  • Changing the design between rounds without updating the tech pack.
  • Skipping the pre-production sample to save time.
  • Sending feedback in many small messages instead of one list.

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